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Heroes & Upgrades

Explore special upgrades for 65 heroes.

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SPECIAL ABILITY UPGRADES

Muerta

Upgrades: 8

Pierce the Veil

Upgrades: 2

Octave Dirge

During Pierce the Veil, Muerta fires 8 ricochets around herself every 1.5s. Ricochet damage is increased by 100% of Muerta's Intelligence. First wave is magical and can fear; second is physical, then alternates. An enemy can be hit by up to 2 projectiles from the same wave. After each wave, the interval is reduced by 10% multiplicatively.

Somnambulant Veil

Muerta gains 2 possession charges, restoring every 13s. Attacks spend a charge to bind an enemy soul for 7s, turning it against allies with +35% damage, +35% move speed, and +35% attack speed. If it has no target for 2.5s, possession ends. Pierce the Veil sends a dream wave for 400% Muerta INT, sleeping enemies for 5s and increasing damage taken by 35%. Veiled attacks possess sleeping enemies without spending charges.

Dead Shot

Upgrades: 2

Mirror Ricochet

Dead Shot fires a second ricochet from the main target, mirrored across the axis from Muerta to the target. Mirrored Ricochet uses Dead Shot values.

Deathly Reflex

Every 7 Muerta attacks fire Dead Shot toward the attacked target. With Mirror Ricochet, the mirrored shot fires at a 10 degree angle.

The Calling

Upgrades: 2

Grave Communion

Enemies inside The Calling grant +1 attack speed and 0.5% lifesteal and spell lifesteal. Captains count x5, bosses x50. Attacking them grants +3 attack speed and 1.5% lifesteal and spell lifesteal for 7s. No-cooldown attacks only count from Gunslinger.

Restless Revenant

A revenant orbits Muerta at 200 radius, expanding up to 600. Affected units take base damage + 100% Muerta attack damage. Hits may curse enemies for 3.0s: they take 50% INT damage every 0.5s, and their attacks heal Muerta for 50 + 15% damage dealt. Base-orbit curses also knock back.

Gunslinger

Upgrades: 2

Piercing Gunslinger

Gunslinger gains +1 extra attack. Each Gunslinger attack has a 50% chance to pierce after hitting its target, continuing as a linear projectile for up to 1200 units. Pierced enemies take physical damage, reduced multiplicatively by 12% for each pierced unit.

Grave Rounds

Gunslinger's first hit reduces armor by 4 and magic resistance by 9 for 7s. Further hits reduce armor by 10% of the target's base armor, minimum 0.25, up to 51, and magic resistance by 5% of base magic resistance, minimum 0.75, up to 21, for 4s.