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Heroes & Upgrades

Explore special upgrades for 65 heroes.

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SPECIAL ABILITY UPGRADES

Phoenix

Upgrades: 12

Icarus Dive

Upgrades: 3

Empyrean Circuit

Icarus Dive gains 2 charges, restoring in 16s. Burn lasts 2s longer and its damage is increased by 50% of Phoenix's Strength. Burns from separate Dives stack, but next stacks are 25% weaker than the previous one.

Savior

The first allied hero Phoenix collides with during Icarus Dive is carried along. Both heroes are healed for 20% of Phoenix's max health and become invulnerable during the Dive and for 4.0s afterward. Autocast Off: Disables carrying allied heroes.

Solar Talons

Each enemy hit by Icarus Dive is also attacked by Phoenix with 250% critical damage. Bosses receive 2x critical damage. These attacks can trigger on-hit effects from abilities and items.

Sun Ray

Upgrades: 3

Solar Lens

Every 0.5 seconds, Sun Ray intensifies. Each stack increases its damage and healing by 4% near Phoenix, scaling linearly up to 20% at the ray's endpoint. During Sun Ray, Phoenix is Debuff Immune and gains +50% Magic Resistance.

Coronal Exposure

Every 1 second, Sun Ray releases a wave of solar energy along its path, dealing magical damage equal to 150% of Phoenix's Strength and applying Coronal Exposure for 3 seconds. Each stack slows movement by 5% and deals 15% of Phoenix's Strength as magical damage every 0.5 seconds.

Radiant Sentries

Creates two scanning Sun Rays that seek the nearest enemy on Phoenix's left and right sides. Each ray has 60% of Sun Ray's length, deals 60% of its damage, and benefits from Sun Ray upgrades. Both can converge onto the main ray, but cannot cross to the opposite side of it.

Fire Spirits

Upgrades: 3

Flame Revenant

Fire Spirits leave a Flame Revenant where they land. The Revenant's area flame attack deals 75% of Fire Spirits' damage per second and slows movement speed by 15%. Each Revenant's lifetime is 200% of the Fire Spirit burn duration and its attack range is 200% of the Fire Spirits impact radius.

Permeation

Launched Fire Spirits apply their debuff to enemies they pass through. The first enemy struck is carried to the Fire Spirit's destination, where it is dropped, dealing damage equal to 150% of Phoenix's Strength in the Fire Spirits' effect radius.

Spirit Balm

Fire Spirits heal allies for 75% of their damage per second and increase attack speed by 75% of the slow. Allies emit also a Fire Spirits aura in 250% radius at 75% power (stacks with Fire Spirits). The effect lasts 150% of Fire Spirits' burn duration. Fire Spirits travel 450 faster. Phoenix gains the buff on each Fire Spirit cast.

Supernova

Upgrades: 3

Expel Core

Every 2.0 seconds, Supernova launches up to 1x Fire Spirits' spirit count at enemies within its radius. Each wave prioritizes nearby enemies without Fire Spirits.
Requires: Fire Spirits

Horizon

Supernova continuously pushes enemies toward its outer edge at 125 speed, keeping them inside its area, and applies Icarus Dive's burn.
Requires: Icarus Dive

Solar Backlash

Each attack against Supernova blasts enemies within a 650 radius, dealing pure damage equal to 150% of Phoenix's Strength per attack durability lost and knocking them back 300 units. Supernova's start and end also trigger this effect.