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Heroes & Upgrades

Explore special upgrades for 65 heroes.

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SPECIAL ABILITY UPGRADES

Sand King

Upgrades: 9

Burrowstrike

Upgrades: 2

Predator's Path

Enemies hit by Burrowstrike grant Sand King +2 attack damage and a 15 + 2.5% of the target's max health damage barrier for 7s. Each enemy can grant up to 1500 barrier. Ancient or hero-considered units count as 10x, and bosses count as 100x.

Backlash Burrow

After Burrowstrike ends, 3 Burrowstrike waves return toward the location where the ability started, traveling 150% of Burrowstrike's maximum cast range dealing 60% base damage. Reverse waves deal bonus damage equal to 100% of Sand King's Strength.

Sand Storm

Upgrades: 2

Burrowstorm

During Sand Storm, Sand King launches three Burrowstrike projectiles in different random directions every 2.5s. Each projectile deals 100 + 200% of Sand King's Strength as magical damage and stuns for 1.5s.

Dust Devils

During Sand Storm, Sand King creates 2 dust devils. Each dust devil orbits enemies inside Sand Storm, dealing 50% of Sand King's attack damage as magical damage in a 125 radius every 0.35s. Dust devils also slow movement speed by 25% and attack speed by 25%.

Stinger

Upgrades: 3

Sting Attacks

Whenever Sand King attacks there is a [value]% chance to apply Stinger.

[value] = in-game value; exact numbers are not available in this catalog yet.

Stinger Trail

Stinger releases 3 additional strikes in a straight line after the original strike. Each additional strike has 10% less radius than the previous one. Enemies can only be hit once. Damage is dealt as physical attack damage without attack modifiers.

Blinding Sands

Stinger creates a Sand Storm at each strike location for 5s, using Stinger's radius. The storm deals 30 + 100% of Sand King's Strength as magical damage every 0.5s. Enemies inside have a 25% chance to miss attacks.

Epicenter

Upgrades: 2

Seismic Ascension

While Epicenter is active, Sand King gains temporary Strength: +2 per pulse and +1 for each enemy hit by each pulse. Ancient or hero-considered units count as 2x, and bosses count as 5x. Each bonus lasts 2x Epicenter's duration. Aghanim's Shard pulses outside Epicenter grant 50% of this bonus, rounded down.

Faultline Impact

Every 3 Epicenter pulses, Sand King stuns enemies for 0.3s and deals 300% of his Strength as magical damage. Aghanim's Shard pulses outside Epicenter are counted separately and trigger this effect with 50% damage.